INTERACTIVE FOLKLORE-BASED LEARNING TECHNOLOGIES TO FOSTER INTERCULTURAL DIALOGUE IN ENGLISH LESSONS

Authors

  • Maxsudaliyeva Ranokhon Bakhodir qizi Namangan State University, PhD Student

DOI:

https://doi.org/10.62536/sjehss.2025.v3.i11.pp39-45

Keywords:

Interactive folklore, intercultural dialogue, preschool teacher education, digital storytelling, gamification, intercultural communicative competence, COIL, English language teaching

Abstract

This paper explores how interactive technologies digital storytelling, gamified heritage apps, and COIL-like digital exchanges can leverage English folklore to stimulate intercultural dialogue and develop intercultural communicative competence among preschool teacher trainees. Drawing on theoretical models of ICC and empirical work on folklore in ELT, digital storytelling in early childhood, gamification for heritage learning, and COIL-based intercultural projects, the paper proposes a technology-mediated pedagogical approach and reports qualitative outcomes from pilot implementations reported in the literature. The evidence shows increased cultural interest, reflective capacity, and readiness to include diverse cultural perspectives in early childhood practice when folklore is used via interactive technologies.

References

1.Byram, M. (2020). Teaching and Assessing Intercultural Communicative Competence: Revisited. Bristol, UK: Multilingual Matters. pp. 12, 45-46.

2.Ellisafny, C. A. P., Asmarani, R., & Hadiyanto, H. (2019). Learning folklore using English Language Teaching (ELT) materials for students. Culturalistics: Journal of Cultural, Literary, and Linguistic Studies, 3(1), 13-17. p. 14.

3.Hoff, H. E. (2020). The evolution of intercultural communicative competence: Conceptualisations, critiques and consequences for 21st-century classroom practice. Intercultural Communication Education, 3(2), 55-74. p. 62.

4.Konstantinov, O., Kovatcheva, E., & Palikova, N. (2018). Gamification in cultural and historical heritage education. In Proceedings of the 12th International Technology, Education and Development Conference (INTED 2018) (pp. 8443-8451). Valencia, Spain: IATED. p. 8444.

5.Nhung, P. T. H. (2016). Folktales as a valuable rich cultural and linguistic resource to teach a foreign language to young learners. International Journal of Education, Culture and Society, 1(1), 1-7. p. 6.

6.O’Byrne, W. I., Houser, K., Stone, R., & White, M. (2018). Digital storytelling in early childhood: Student illustrations shaping social interactions. Frontiers in Psychology, 9, 1-18. p. 4.

7.Olivares Garita, C., & Altamirano Alvarado, J. (2020). Folktales and short stories to blend culture and language competence. Letras, 68(2), 107-141. p. 108.

8.Pulatova, M., & Saitnazarova, U. (2023). Gamification method in teaching. Educational Research in Universal Sciences, 2(3 Special Issue), 842-845. p. 843.

9.Rahiem, M. D. H., & Rahim, H. (2020). The dragon, the knight and the princess: Folklore in early childhood disaster education. International Journal of Learning, Teaching and Educational Research, 19(8), 60-80. pp. 60-61.

10.Spieler, K. S., Olsen, A. K. V., & Engtrø, R. (2025). Intercultural dialogue on indigenous perspectives: A digital learning experience. Education Sciences, 15(5), Article 615. p. 3.

Downloads

Published

2025-11-09

Issue

Section

Articles

How to Cite

INTERACTIVE FOLKLORE-BASED LEARNING TECHNOLOGIES TO FOSTER INTERCULTURAL DIALOGUE IN ENGLISH LESSONS. (2025). Sciental Journal of Education Humanities and Social Sciences, 3(11), 39-45. https://doi.org/10.62536/sjehss.2025.v3.i11.pp39-45